﻿using UnityEngine;
using System.Collections;

/// <summary>
/// Static class for seeded floats.
/// </summary>
public static class DataLayout
{
	public static float Tile_ResourceName = 0.4f;
	public static float Tile_ResourceAmount = 0.15f;
	public static float Tile_TerrainType = 0.5f;
	public static float Tile_Controlled = 0.9f;
	public static float Tile_Story = 0.789f;
	public static float Tile_Enemy_Start = 0.592f;
	public static float Tile_Start = 0.198f;

}
